

2 and Kirby’s Epic Yarn), they were painless transitions within the familiar confines of their source genres alas, Star Fox Adventures demanded a blend of swords and sorcery completely alien to the rapid-fire schmups and sci-fi setting that fans adored since Star Fox‘s 1993 debut. Yet for Nintendo’s suits to intervene and incorporate the usage of Star Fox characters was uncharacteristically bizarre if only for its lack of foresight: whereas other Nintendo stars in Mario and Kirby pulled off similar switcheroos (The American Super Mario Bros. It was one thing for Shigeru Miyamoto to entertain thoughts of space mercenary Fox McCloud roaming the surface of Rare’s indigenous Dinosaur Planet: a Zelda-esque passion project starring two vulpine protagonists swinging staffs and mustering magic in a pre-historic, lore-filled world a far cry from the googly-eyed cartoons defining the studio’s output in Banjo-Kazooie and Donkey Kong Country. Sure, “dud” might be relative - a handful of the featured games below did break a million copies or two - yet be it Nintendo desperately trying and failing to convey the Wii U GamePad’s appeal or the last decade’s fumbling with a certain female bounty hunter, it’s not merely disappointment or even bad quality that fuels this list rather, what long-term effects or consequences did these games have for Nintendo’s future output? What message did their respective failures send to the passionate fanbase at large? Join us as we engage in this retrospective reflection of “11-Conceived Nintendo Games.”

Naturally, it’s only sensible that Nintendo, famed and maligned for their eager willingness to innovate, would occasionally subject their audiences to the head-scratching dud - hence this list of eleven peculiarities, all ill-conceived products that might still sting or, perhaps, you’ve entirely forgotten about. Such nebulous output is greeted appropriately - fiery criticism for some titles, others dismissed with impassive shrugs - but they all beg the same question: “Who wanted this?” Sometimes, it happens: the ambitious artist, so utterly consumed by their enigmatic vision, neglects to consider the irrational appeal of their product. "There are better places to take a nap than on the ground, you know.Look back on video games that disappointed you - did that new IP promise you the world only to stumble from bug-ridden landscapes and repetitive, unimaginative game design, or did the latest sequel fail to capture the magic of their predecessors? All relatable setbacks in our gaming lives, but occasionally we’re treated to more obscure specimens namely, games that utterly confound in both design and purpose. "Run all you like-you can't escape fate." "Ha ha! Yes, it will take some getting used to!"įeel that power. "You deserve better than me than one sword." "Someone has to save you from your good intentions." "The Vaike never forgets! I just don't always remember." "Such bonds are the true strength of this army." "Don't you put any stock in this destiny hogwash!" "You don't know the first thing about peace. "And what if I can't? What if I'm not worthy of her ideals?"ĭo I have. "I've never seen one fall so gracefully." "Now that's a declaration of war if I've ever heard one!" "Agh! Won goph in mah mouph! Blech! Ptooey!" "We'd best prepare for combat, just to be safe." "It appears the capital was spared the chaos." You'll catch a cold if you sleep in a place like this "There are better places to take a nap than on the ground, you know."
